[HoI2] Patch 1.3 para Armaggedon

Download:
http://forum.paradoxplaza.com/forum/…95&postcount=1

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Code changes

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  • Purged Ghost fleet.
  • Exported pure sub fleets detection modifier, extra org and strenght damage to misc file.
  • Fixed No leaders of annexed and liberated countries.
  • Added “Dormant_teams” code.
  • Dormant_leaders, Dormant_Ministers and Dormant_teams are now global lists. Once slept they won’t resurrect after annex/release.
  • Leaders of annexed countries with new traits, rank or experience are saved and restored on country release.
  • Military controlled Leaders manually promoted, will no longer be Auto demoted.
  • Fixed “wakeleader” command.
  • Fixed “delete_unit” command, it now works with -2 & -3 for Sea and Air units.
  • Fixed “under_attack” event trigger.
  • Fixed “difficulty” event trigger.
  • Added “escortpool” event trigger.
  • “upgrading = X” and “reinforcements = X” AI file parameters are now binding.
  • Units under bombardment cannot be redeployed anymore.
  • Amphibious Assaults can now only be initiated by amphibious assault order.
  • Amphibious Assaults can now be cancelled.
  • Airborne Assault mission efficiency is no longer reversed.
  • Naval mission efficiency for No Mission fixed from +10% to 0%.
  • ASW mission is now able to detect all submarines no matter what missions subs are on.
  • “Convoy_defence” efficiency now has effect on convoy detection, protection and damage done to raiding fleets.
  • CVL’s no longer teleports Capitals into firing range of enemy taskforces.
  • Combats with military controlled forces now displayed in active combat list.
  • Fixed issues with Military controlled units swapping country on annexation.
  • Units should no longer get transferred back to capital when trading provinces to allies.
  • Moved a +30% Urban combat modifier to modifiers.csv file.
  • Partisan reduction now accepts fractions.
  • Fixed a CTD when viewing units loading onto transports.
  • Fixed some issues with mission clock.
  • TC load increases from multiple undeployed bases from the same serial build.
  • Bought ships, arrive with same strength as sold.
  • Bought units now upgrade with buyers tech progress.
  • Fixed issues with Manpower cost for Naval Attachments.
  • Fixed issues with save games for Naval attachments.
  • Fixed issues with Naval attachments built together with ships.
  • Naval attachments are now only upgradeable in Naval bases.
  • Do not upgrade button added to ships.
  • Fixed issues with detaching and reattaching brigades in allied controlled provinces.
  • Fixed issues with terrain combat bonus for Jungle Rat and Desert Fox.
  • Added Movement bonus to units with leaders with appropriate terrain traits
  • Fixed bonus from combat event trait.
  • Bonus from gained traits now removed if leader are over command limit.
  • Terrain trait leader bonus now included in the displayed terrain combat modifiers in battle tooltip.
  • All leaders in command of units, now has preference on Auto promotion.
  • Disabled changing mission orders for air units in combat.
  • Disabled reorganization button for Air and Naval units during combat.
  • Removed transporting paratroopers exploit.
  • Escort fighters reduces range of bombers.
  • Escort fighter stats are now added to bomber stats in production screen.
  • Cags now has CAG tooltip entry.
  • Added all intell missions in the F10 message options & Added “Intelligence” header.
  • Fixed issues with Intell mission messages.
  • Fixed -10% Leader bonus for the Flamboyant Though guy minister trait.
  • Fixed bug in Army Aviation minister bonus.
  • Fixed bug in Air supremacy minister bonus.
  • Changed bonus for chance to succeed with a “coup” attempt to 4 ministers.
  • Added various missing modifiers to Ministers tool tips.
  • Removed a few unused modifiers from minister tool tips.
  • Division Icons now correctly shown in production page.
  • Division upgrades percentage shown correctly in F6 statistic page.
  • “Free Manpower” command is now shown correctly with fractions.
  • “Set_domestic” and “domestic” commands now have correct separate event text.
  • “supplied for an offensive for X days” are now shown correctly in all screens.
  • Added CVL modifiers on F6 statistic page.
  • Reworked Technology overview page.
  • Added separate string for Area Georgia in Caucasus.
  • Fixed issue with too long text for “we do not want exp forces from country…” diplomacy window.
  • Alien carriers now has Cags.
  • Fixed Tech Team Takeover bug on liberating country.
  • Added 30 convoy transports and 10 convoy escorts to released countries.
  • Added 10% dissent hit on breaking a peace treaty.
  • Added Missing 10% bonus on supply production from Resigned Generalissimo
  • AI can assassinate ministers, Coup nations and Fund Partisans
  • Fixed a bug with convoys at Civil war start
  • Fixed rare bug with units getting into Multiple land battles.
  • Fixed issues with province buildings entries in INC files set to 0, was changed to 0.0010 on 2 save and reload cycle.
    – AI will put exceeding IC on CG production instead of wasting it
  • Fixed a bug with convoys from overseas puppets with landlocked capitals
  • Fixed a bug with bombers on Port Strike mission
  • Naval brigade attachments can upgrade only at naval base now
  • Fixed a CTD bug on switching alliance
  • New AI modifiers to misc.txt for Influence missions and diplomatic mission cost
  • NOFOG cheat reveals full intelligence information
  • Save game file format has been optimized.

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Reworked spy system

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  • Removed Send spy and Counter Intelligence missions.
  • Added Increase/decrease Intelligence Funding (up to 20th levels). Has daily upkeep similar to research.
  • Countries have Domestic and Foreign Intelligence efficiency’s dependent on various variables.
  • Added Encrypt/Decrypt lvl’s, IC, Distance, Dissent, Open/Closed Policy and interventionism effects for cost and chances to Intelligence.
  • Added Intell modifier from db\difficulty.txt to intelligence.
  • AI cannot make multiple missions in same country anymore.
  • Spy Prefferences for home country in AI files are used to set minimum chance to succeed for AI to attempt this mission.
  • NumberOfSpies are now only used for home country in spy preffs to set maximum intell lvl the AI will attempt to achieve.
  • Fixed a CTD in fund partisan mission, if country had no provinces left.
  • Fixed issues with Fund Partisans mission.
  • Fixed issues with coup intell mission (threaties cancellation).
  • Fixed missing name for delay production in case of province or serials builds.
  • Fixed typo in code for Intell reports on enemy planes.
  • Dissent in target are now required to be able to coup a country.
  • Exported IC, Distance effects to spy_cost.txt file.
  • Exported time delay between missions and Increase Intelligence lvl to misc file.
  • Exported daily upkeep of intelligence lvl to spy_cost.txt file
  • Exported relationships hit for detected initiator to misc.txt
  • Spy Networks operates with 0% efficiency if lacking money.
  • AI switching will replace all AI spyprefs

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AI files CHANGES

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  • Added missing Spyprefs to 1945 AI files.
  • ARG & POR AI files, Changed landdoctrine research ID’s, From Grand Battleplan to Superior Firepower.
  • Added more country specific spyprefs to various countries.
  • Fixed a typo in a Japanese switch AI file from AUS to AST

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CONFIG CHANGES

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  • Boostertxt is now translated to Italian and Spanish (Kudos Mordred & Fernando Torres)
  • “Elastic defense specialist” now has entries for all supported languages.
  • Fixed the LEADTR_XXX strings, so they correctly states that a “leader has gained a trait”.
  • Reworked Intelligence messages.
  • Changed entry “EE_HQ_COMBAT_EVENT_CHANCE” So it correctly states percentage is additive.
  • Fixed typo in “EE_NUKE_PROD” string
  • Fixed typo in TECH_APP_ND_27 string

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DATABASE CHANGES

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  • Set all expire dates to 1964 in Revolt.txt file. Fixed a few typos in SAR, CHI, CHC, MLY, YUG & MEN entries.
  • Changed deathdate for all remaining appropriate events to 1964
  • Fixed wrong port sea zone connections in a few provinces.
  • Monthly Nationalism reduction set to 0.1250
  • Escort fighter manpower reduced from 1.0 to 0.33
  • Mechanized infantry: Fixed typos in last two models toughness stats from 37 & 42 to 42 & 47.
  • anti_tank, fixed typos in supply consumption for last two models from 0.5 to 0.2
  • Fixed remaining typos in Naval attachments.
  • Leader files are reworked for Armageddon and Abyss campaigns to avoid duplicate leaders.
  • Many Techteam names reworked to match new team pictures in Armageddon.
  • Fixed reversed models for Modern & Nuclear Carriers.
  • Reverted back to Armageddon 1.1 Values for experience and fort combat modifiers
  • Chance to get combat event trait is slightly increased.

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EVENT CHANGES

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  • Changed deathdate for all remaining appropriate events to end 1964
  • Removed sleep commands for ministers that do not die in election & Coup events. Fixes problems with all versions of ministers get slept.
  • Added trigger to check if ministers is alive and not already assassinated in all minister death events.
  • Swapped Install minister and sleep minister commands in all death events. Fixes duplicate dissent hit in online MP games.
  • Changed “Minister” trigger to “incabinet”, “headofstate” or “headofgoverment” in several events where appropriate.
  • Fixed Japan Manpower event chain. Japan now gets correct amount of MP.
  • AI_DOM.txt: Event 33700, fixed “country = PAN” to “country = DOM”.
  • AI_FIN.txt: Event 32000, fixed trigger from Japanese M.O.S. to Finish “NOT = { minister = 29114 } # Johan W. Rangell”
  • AI_ITA.txt: Changed Minister of Armament event to use Guido Jung instead of Mussolini.
  • AI_POL.txt: Event 36950, fixed install minister command from Persian Chief of Air to correct Polish Chief of air.
  • AI_hun.txt: Event 32261, Ai Hungary will always give YUG province to AI Germany, prevents the bug where AI Germany gets its forces stuck in Balkans.
  • AI_Reactive.txt: Event 200000, “disable the no naval bomber”. Fixed wrong event ID in sleepevent command
  • AI_revolters.txt: Event 15077, fixed typo “country = USA” to “country = CAN”
  • germany.txt: Event 2034, fixed trigger conditions, to avoid SCW victory event triggers under wrong conditions.
  • Japan.txt: Changed the setup Mengchuko event chain, so Japanese troops no longer gets redeployed to Tokyo.
  • siam.txt: Event 3813, Changed so no country gains military access and still is at war with Siam.
  • USSR.txt: Event 2625 & 2646, fixed issue with Memel staying Soviet in BP event.
  • USSR.txt: Event 2627, Added trigger “NOT = { alliance = { country = SOV country = GER } }” Prevents the finish Winter war, making peace between allies and Germany, in case of unholy alliance.
  • hoi2.txt: Event 66, fixed event to correctly cede provinces to Germany or Italy depending on who controls them. Added some missing provinces to cede list.
  • hoi2.txt: Event 90, fixed leader ID’s from 50010 to 50011 to sleep correct leader in Xian event, added sleep command for Yang Hucheng(50340).
  • hoi2.txt: Added events id = 919191, 919192, 919193, 919194 & 919195 fix for Xian/unified front event (Kudos CyrusSpitama)
  • hoi2.txt: Fixed some province issues with Italian Surrender event chain.
  • death_events.txt: Event 383, Fixed wrong leader ID “leader = 24095” to “leader = 380022” So it sleeps the Vichy version of Huntziger.
  • doomsday_death_events.txt: Event 442, fixed install minister command. Installs minister “18185” instead of unavailable minister “18183”
  • armageddon_events.txt: Event 700001, 700002 & 700003, Added trigger commands to prevent them to trigger under wrong circumstances.
  • armageddon_death.txt: Event 500001, Removed command Hubert Humphrey as HOG command. USA had no VP from 1963 to 1965. LBJ where both HOS & HOG.
  • armageddon_death.txt: Event 500004 & 500005 Changed date to Sept. 1959 in Vincent Massey resignation events, it where 1952.
  • armageddon_elections.txt: Event 600000 & 600001, Fixed wrong HOG’s in action_b
  • nationalist_china.txt: Event 3819, Added missing sleep commands for Falkenhausen, Chennault & Khryukin
  • vichy_france.txt: Event 4003, Fixed location for “1ère Corps d’Afrique” from Prov. 932 (Italian Tripoli) to Prov 949 Algiers.
  • vichy_new.txt: Event 992, 994 & 995, fixed typos in policyslider commands.
  • vichy_new.txt: Event 100003, Added a peace command with Italy. Fixes issue with Iraq being at war with Italy and at the same time grant access to Italy.

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GRAPHIC CHANGES

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  • Added the last missing unique counters (with roundels) (kudos Ayestheni!)
  • Added a new hoi_counter_strip.bmp, shows Airroundels correctly. (Kudos Fernando Torres)
  • Fixed ghostlike sprites bugs
  • Added various missing or wrong leaders, ministers & Techteam pictures.
  • Fixed isues with nuclear submarine illustrations
  • Adjusted technology backgrounds and tech panels in technology screens

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MAP CHANGES

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  • Fixed CTD bug in The Dardanelles & Izmir blockable strait entry.
  • Moved Bonin Trench(2196) to Philippine sea from Mid Pacific Mountains and Ryukyu Trench(2184) to Ryukyus from Philippine sea.
  • Added a New navaldist.tbl file. Fixes some issues with naval distances

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TECH CHANGES

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  • Reintroduced the double nuke production command for nuclear techs.
  • Deleted remaining Brigade combat modifiers in Air doctrines and Land doctrines. Brigades can’t have combat modifiers
  • Added missing Divisions combat modifiers in Air doctrines & Land doctrines.

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SCENARIO CHANGES

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  • Added Belgian and Dutch surrender events id = 25060 & 25066 to event history in 1941 & 1944 GC.
  • Added SCW win events 3108, 3901, 2803 & 2662 to sleepevent list in 1941 & 1944 GC
  • SPA: Added missing “dormant_leaders = { 3413 3416 3427 3455 3466 3492 3493 3494 }” in 1939, 1941, 1944 & 1945 GC.
  • SIK: Fixed cabinet minister of security from 72033 to 72035. 72033 is a minister of armament. In 1938, 1939, 1941, 1944, 1945 GC,
  • SOV: Added Vlassov ID= 10363 to dormant leaders list. in 1944 & 1945 GC.

1936

  • 1936.eug: Deleted duplicate POL entry in selectable country’s list, Fixes CTD if selecting POL, after it has been annexed
  • MON & SCH: Fixed error where they had relation to themselves, instead of to SOV.
  • PHI: Added missing Transports = 50 entry.

1938

  • 1938.eug: Added event 3107 Ceding of overseas provinces to SPA, to event History.
  • Added missing tech 2320 to techapps in some minors INC files
  • Added missing tech 6210 to techapps in two China-warlords INC files.
  • BOL: Fixed wrong Cabinet minister of armament from 43095 to 43004 & Chief of navy from 43009 to 43195. Both 43009 & 43095 are Dormant
  • BUL: Removed minister ID 19006 & 19007 from dormant list. They should not be dormant before 1943 & 1945.
  • CHI: Added Dormant_teams entry
  • COL: Fixed wrong Cabinet HOMI, from 37005 to 37096. 37005 are dormant.
  • CSX: Moved Capital from province 1225 to province 1272. 1225 is controlled by Japan.
  • CUB: Fixed wrong Cabinet Foreign minister from 33050 to 33046. 33050 are dormant.
  • MAN: Added Early AT tech 2400 to techapps. Fixes the issue where Manchukuo AI builds armored car brigades, which it can’t supply with oil.
  • JAP: Added tech 12110. To match 1936 & 1939 setup.
  • JAP & CHI: Removed province 1219 from JAP owned list, added it to CHI
  • SOV: Fixed wrong SOV GDE from 0.8 to 0.2
  • ROM: Added minister ID {22007 22041 22057 22082} to dormant list and swapped the cabinet COS to correct minister 22124.

1939

  • 1939.eug: Added German & Soviet SCW events to history/sleepevent list.
  • GER: Imported missing Aus & CZE airbases & Antiaircraft guns.
  • Added Dormant_teams entries
  • JAP & CHI: Removed province 1219 from JAP owned list, added it to CHI
  • ROM: Changed sliders to democratic = 6 & Political_left = 5, so country ideology and cabinet ministers ideology matches.
  • SLO: Imported missing CZE airbases & Antiaircraft guns.
  • spa: Fixed typo in techapps from 5070 to 5060

1941

  • 1941.eug: Added German SCW event 2034 to event history
  • 1941.eug: Removed setup Croatia events 2031 & 2032 from event history. Croatia is not setup yet.
  • ENG & ITA: Removed province 919, Tobruk from ENG owned province list added it to ITA
  • Added Dormant_teams entries
  • FRA: Added missing Airbase and AA in Brazzaville (1075) from event 2800

1944

  • 1944.eug: Added event 700002 to sleepevent list. Event Messes up Cabinet if HOL is released.
  • Added missing tech id 14000 GW Hospital to several countries missing it. They have 14010.
  • Added Dormant_teams entries
  • CRO: Added missing free resources from Croatia event 2032.
  • GER: Removed tech id 7280 impr. Turbojet CAG.
  • USA: Removed tech id 7280 impr. Turbojet CAG. Removed duplicate Panama Canal force
  • HUN: Removed tech id 1150 Marines

1945

  • BRA: Fixed error in strength parameter in a Division from 1 to 100.
  • CUB: Fixed two wrong Cabinet ministers, id’s 33082 and 33092. MOS and HOMI where swapped
  • ENG: Added a few missing id’s {1119, 1131, 1140, 1162} to dormant_ministers section, all died or retired before 1945.
  • ENG: Added missing inventions events 8001 & 8010 in inventions list.
  • ENG: Fixed landfort = 22 to landfort = 10 for province 348 Gibraltar
  • FRA: Added Dormant_teams = { } Parameter
  • USA: Removed tech id 7280 impr. Turbojet CAG
  • Added Dormant_teams entries.

Battle scenarios

  • Changed some unit names from English to Country specific language names.
  • Removed some CAGS from CVL’s
  • Changed some Carriers to correct models
  • Changed some CV’s to CVL’s

Testa ai quenga e diz como ficou. :stuck_out_tongue:

Já testei e o sistema de inteligência está completamente diferente e bem mais caro!

Mas com mais possibilidades, etc ?

Hahaha, agora sei como tem tanto post… xD
Tiraram o negócio de mandar Spys e fazer contra espionagem, agora você paga uma diária pela espionagem, é bem mais caro, mas em compensação você tem uma informação de todos os países, dependendo de quanto o outro país gasta com inteligência e o quanto você gasta que dá o resultado do quanto de informação vc pode obter do outro.

loool

Legal!

Estilo Civilization! xD

Legal entao…

Foda. Tava jogando de Itália e a AI é maldita na espionagem. hahahaha

Me robando tech e dando smear campain direto. hahaha

E as phantom fleets continuam lá. xD