[MOD] Historical Project Mod

[justify][size=150][font=Fantasy][tab=30]HPM é um mod para o Victoria 2: Heart of Darkness 3.0.4 focado principalmente em melhorar a historicidade do jogo, sem alterar em demasia suas mecânicas, mas ainda assim com mudanças consideráveis.

[tab=30]Alguns destaques do mod incluem (muitos) novos países, rebalanceamento da população de escravos no período, alterações na produção e consumo de goods, melhoria no modo como a AI lida com “under” e “over” produção, principalmente dando maior importância às indústrias que produzem e utilizam Aço, melhoria nas qualidade das imagens de bandeiras e eventos, adição de “Border Policies”, “revamp” completo do sistema de Literacy, etc…

[tab=30]Changelog das 3 últimas versões:[/font][/size][/align]
[spoil]Changelog V0.3.5.1 - 20/06/2016:
-Fixed two states potentially being named “Mandalay”.
-Added a decision to expand RGO size in Ruanda-Burundi and normalize the life rating of the provinces.
-Reduced Capitalists Luxury Needs.
-Basic factories, Cheap and Common factories require less steel to be built.
-Crime fighting can stop the Hamburg Fire from happening now.
-Fixed the “Form Uzbekistan as Khiva” decision. It used to add and remove cores at the same time, causing a crash.
-Stopped a problem in have_core_in making all countries end up with a make puppet CB on Croatia once it gets independent.
-Fixed unit position in Tehran.
-Removed Machine Tools as luxury needs for all pops.
-Reworked pop everyday needs of middle and poor. Steel was moved to luxury only for poor pops, reworked proportion of a few goods.
-Added Kunduz-Badakhshan to the great game CB.
-Made the “Liberate Country” CB work for Italy AI. Hopefully.
-Stopped Issues Suggestion events that increase desire for social reforms from firing before socialist ideology is enabled. Without socialists enabled, the effects are useless since pops will drop all social reform desire without the ideology being enabled.
-Reworked technologies and starting factories to avoid choke points of basic goods in early game.

Changelog v0.3.5:
-Merged 2681 - Kikkiaki in 2615 - Krasnoselkup. 2681 will now be used as Taipei. 1485 - Taipei will become Tainan and 2562 - Tainan will become Taitung, on the coast. Added the natives pops and fixed the positions. Credits to anon.
-Fixed a few port positions in Libya.
-Reworked of Laborers life needs: Since Farmers use slightly more Cattle, Laborers will use slightly more wool, so their spendings with everyday needs is similar.
-Tobacco is now an everyday needs for poor pops. Rural pops (farmers and laborers) have different quantity requirements for tobacco, coffee, glass and lumber. Rural pops use less glass, less coffee and less tobacco and more lumber, urban pops use more glass, coffee and tobacco and less lumber. Pops will use lumber as an everyday need to build and maintain their houses. They also use steel as an everyday need for the same purpose as well as for other appliances such as horseshoes, forks, axes, saws and tools in general.
-Poor strata will try to consume Steel and Cement as a luxury need for building and maintaining better houses. They will also try to consume wine instead of liquor as a luxury need and they will try to consume canned food too. They use lumber in their everyday needs for their housing.
-The Middle Strata is divided in 3 informal categories now: The Upper Middle Strata, the Middle Strata and the Lower Middle Strata. The only difference is in their needs: Clerks and Artisans, being lower middle, consume less goods overall. Clergy and Bureaucrats, being true middle, consume the average amount (with bureaucrats still consuming more than clergy) and officers are high middle strata, consuming more than anyone else in the strata. As it was in Ricky, the Life Needs of Middle and High middle strata were doubled. Most needs in the everyday needs category were also doubled and instead of consuming lumber, they try to consume steel and cement right off their everyday needs for their housing. They will also try to consume small quantities of radio, electric gear and telephones.
-The Rich Strata is largely similar to the middle strata. They consume large quantities of steel, cement and lumber for their housing needs and everything else the middle strata consumes, and more. Capitalists consume more than aristocrats.
-Excluded Taiping from the event to flip theocracies.
-Fixed the the ARU not getting Maghrebi as accepted when it claims the Maghrebi. Made sure it really claims the entire place.
-Toucouleur should be formable by theocracies now.
-As the rest of the uncivs, Chinese countries/states should get the first railroad technology if they pick the railroad reform when westernizing.
-Tonghak rebellion for Korea will only happen if the country is a monarchy.
-Removed the event to Inherit Chitral.
-Fixed LRs in Libya.
-Gave Oman cores in the provinces they own in Africa. The event for Zanzibar/Oman to split will remove those cores.
-When Congress Poland is defeated in the November Uprising cores will no longer be removed.
-Fixed a vanilla bug where Artisans and Bureaucrats needed more than 100% luxury needs fulfilled to get a bonus to promote to capitalists.
-Fixed a wrong flag not effectively ending the Carlist/Christino rebels/rebel events.
-Reduced the prestige hit for forgiving a normal debt.
-The First Opium War events should not happen if the UK has a truce with China and it should end military access and alliances with china to avoid it giving any potential infamy.
-Stopped the Netherlands from being able to do the Gold Coast Treaty with themselves.
-Event 13201 - Diplomatic Mission Under Siege, second option will now remove prestige based on how much prestige the country has instead of always removing 20 prestige and it will completely remove the country from your sphere.
-Reduced the price to buy the virgin islands from 500000 to 200000.
-Doubled the MTTH of event 18535.
-The event to distribute colonies (96071) after a dismantlement will now have a “skip this colony” option.
-Province 2036 - Dar Es Salaam renamed to Mzizima. The city can be founded with a decision that can be taken by any Muslim country that holds the right province.
-Changed Vanilla event 38500 - Instead of being only about the voyage to the USA, it involves moving the capital to Zanzibar too. Added a few other effects to it to, remade the description and fixed the localization.
-Changed NNM Event 38505 - Death of the Sultan of Oman/Zanzibar. It doesn’t happen only for uncivs and the AI has a chance of trying to leave the country together instead of always separating. Keeping them together has more serious consequences though. The event should also move the capital back to Muscat.
-Forming Czechoslovakia as Bohemia/Slovakia will now require for either countries not to be vassals or be vassals from one or the other and it requires nationalism and imperialism researched.
-Fixed wrong research cost values in the Metallurgy tree.
-The Tangier Protocol shouldn’t happen to civilized countries with capital in Africa.
-Uncivs will no longer slowly lose prestige. Adjusted started prestige for nations: SPs start with around 8, Civilized countries start with 5,4,3 depending on the location and Uncivs usually start between 0 and 2.
-Fixed the Kobe-Kyoto Border.
-Re-enabled slavery in China and added slaves to several provinces, compromising 13% of the population. While there isn’t good figures on the extent of slavery, slavery wasn’t formally abolished until way later. Based on Zum.de and Dartmouth.edu
-Restricted the RGO bonus for Market Functionality tree to vanilla levels.
-Changed inventions of the Metallurgy tree regarding steel production. Now Bessemer Process gives 10% output, the rest of the inventions give 3%, 4% or 5% to a total of 30% with all inventions and bonus from the metallurgy tree. Steel Alloys invention should now also give a +4% for the production of steel.
-AI countries with less than 6 states and no colonies will not try to commission warships.
-Doubled the MTTH of event 13280 - Angered Aristocracy. The event also requires you to have any reform enacted and to have landowners with either 3 militancy or 6 consciousness in a state.
-Muhammad Ali reforms will now give 5 prestige instead of 10.
-Integrated AFPG’s Papal States flags.
-Stopped Capitalists from consuming Rubber and Oil as luxury needs. However, to unlock these goods in your provinces their inventions are needed - Cracking and Edson’s Light Bulb, or a factory that uses that good. This is done to ensure that these goods will have a market once they are discovered.
-Added two new inventions: Rotary Kiln and Stiff-Plastic Brickmaking Machine. The first increases Cement output by 15% and the second by 10%.
-Improved the localization of vanilla event 60150 - The End of Female Suffrage.
-Made event 2570 - Living Space only fire if the neighboring countries neighbor the fascist state with a non colonial state.
-Increased the base production of Coal and Iron.
-Added a Cement Factory in London. Based on Fundinguniverse.com
-Reduced Liquor’s value from 6 to 4.4.
-Stopped the French Indochina event from giving a CB to any non vassal country.
-Fixing the Napoleon III coup d’etat event not lowering relations with the right countries.
-Fixed a potential bug that wouldn’t give France any provinces during the Treaty of Hanoi.
-Renamed Ottawa to Bytown. The owner of the province gets a decision to rename it to Ottawa.
-Fixed Haussmann’s Renovations allow requirements.
-Event 37207 - Louis Napoleon Flees will not happen if Napoleon wins the elections or does the coup d’etat.
-Merged vanilla event 37208 and NNM event 10402, both were about Louis Napoleon being elected. Now only the NNM event remains, but the effects of both were merged.
-Changed the decision to claim Tibet requirement to allow repressive non jingoistic governments to claim it.
-Reduced the LR of 2367, 2366, 2337 and 2338 to be more in line with the rest of the Chaco region.
-“Death of the Sultan”, “John Brown’s last raid” and “Dred Scott v. Sandford” will not be major events any more.
-Changed provinces 1301, 1303, 1317, 1312, 1222, 1258 and 2640 - all in India and Pakistan from Tea to Fish. Changed 1308, 1311, 1278, 1290, 1228, 1231, 1259 and 1274 in India and Pakistan from Tea to Cattle. Changed provinces 1225, 1235, 1238, 1232 and 1327 from Tea to Wool, in India, Nepal and Pakistan. Changed 1326 - Katmandu to Grain. Changed 1236, 1260 and 1266 in India from Tea to Fruit. All these provinces will come back as tea provinces through a decision as the game progresses, mainly to represent Robert Fortune smuggling of tea out of china but also for economic reasons.
-Changed 1094 and 1096 from tea to fish. They will get the option to become tea-producing provinces later. Based on The Tea Industry by Nick Hall, pp60.
-Changed Qing and Manchukuo starting economical reform from “Administrative Reform” to “Land Reform”
-Changed the production of Lhasa and Lhodrak in Tibet from Cattle to Grain and Wool respectively.
-Changed 1248 - Gaya and 1250 - Bhagalpur from opium to cattle and fish, respectively. Changed 1271 - Indore and 1269 - Udaipur from Cotton to Opium, to represent the Malwa region, a historical produce of cotton. Based on Whitman.edu
-Changed slave throughput efficiency from old 25% to 30%.
-Cultures in the Iranian-Turanian group are marked as ‘is_overseas = no’ again, as it was in vanilla. NNM changed it for some reason.
-Fixed vanilla Oil spread events changing the wrong provinces RGO to oil in the US because of the changes to american provinces.
-Stopped the events for organizing the central asian events from happening while there’s a war going on.
-Changed starting iron RGOs in the USA. Added a decision for the Iron Ranges to change RGO to iron.
-Fixed Nassau’s OOB and pops. The same thing was done to Frankfurt, Lubeck, Hamburg, Bremen Based on Germany: the spirit of her history, literature, social condition, and national economy, illustrated by reference to her physical, moral, and political statistics, and by comparison with other countries by Hawkins, Francis Bisset. PP 416. See Archive.org
-It will be possible to get the Realist Literature invention as a GP without Equality NV.
-Fixed event 90908 not giving the appropriate relation hit.
-Improved description and overall triggers for event 98641.
-Fixed a few pop problems in Paris. Haussmann’s renovations should now also add a modifier that increases RGO size in Paris and it will require money.
-Reduced the Statue of Liberty modifier to 50% bonus instead of 100%.
-Changed Metz and Prague from Precious Metals and Iron to Cattle and Coal respectively. Metz will turn to Iron and Strasbourg to Precious Metal via a decision. Based on 1902encyclopedia.com and Patrimoine-minier.fr
-France has a decision to change a few provinces to Iron RGO late game, based on Patrimoine-minier.fr and Mulhall’s Dictionary of Statistics.
-Changed Trois-Rivières goods from Grain to Iron. Based on Thecanadianencyclopedia.ca
-The end of the gold rushes in Australia now shall change more RGOs to Iron in Australia. Mostly based on the maps found in Australianminesatlas.gov.au
-Changed how Potato Blight works from NNM: instead of happening only in non colonial grain provinces, it can happen in any Farm RGO with at least 25K pops. It can also happen even if you have Inorganic Chemistry but only in long Great Wars. It won’t happen in Tundras, Boreal forests or Deserts though. Poverty makes it so that an outbreak is more likely instead of being a defining factor if it will happen or not. Increased the MTTH from 250 to 300. It will spread outside NA, SA and Europe after 1900 and it will spread from neighbouring country to neighbouring country.
-Fixed the name of provinces 579, 574 and 547 in Germany.
-The Krakatoa event will no longer remove 10 life rating from province 1414 - Bogor.
-Coffee Rust will also change production in Indonesia to Tobacco.
-Changed provinces 2072 - Hwange and 2069 - Gwero from Cattle and Fruits to Tobacco.
-Changed Colombia RGOs and added a decision for the commodities boom of the late 19th century, based on En.wikipedia.org
-Changed Zurich RGO from Cattle to Iron.
-Added a permanent modifier for Ireland to reduce their RGO size, to represent the countryside being overcrowded.
-Artisans will use Machine Parts for their shops.
-Forts will also require Steel to be built.
-Every factory type except basic factories and steel mills will require steel to be built instead of iron.
-Increased overall fuel needs for units that require it.
-Forming Scandinavia should automatically annex Scandinavian vassals now.
-Fixed two Irish provinces who were missing intellectuals.
-Reworked the irish famine and oppression modifiers to better represent the historical trend in Ireland.
-Changed province 2531 from Grain to Coffee.
-Made 3 decisions for the spread of late game commodities in SE Asia and the Americas.
-Fixed Ireland starting reforms.
-Changed the UK liberal party from anti-military to pro-military.
-Made Monitors faster than Ironclads. Change Monitor stats so they have better Gun power but less Hull, changed costs for supply and construction so they are bigger than Ironclads.
-Changed 1206 from Cotton to Grain and 1196 from Wool to Cattle. Both provinces are in Turkmenistan.
-Bleeding State, Quantrill’s Raiders, Pottawatomie Rifles, Wakarusa War and events will happen only once.
-Removed the vanilla Texas set up event. Effects will now be handled in another general set up event.
-Changed event 44120 so the effect will not be country wide but instead it will affect random states.
-Increased the level of Glasgow Steel and Machine Parts factory.
-Increased average slave growth.
-Completely reworked Civil War events for the US to end event spam. Most events are country events, add modifiers to avoid spam and the few events that are still province events fire one time only, with the exception of the core spread events for the CSA.
-Founding Yadanabon decision for Burma will change the RGO to precious metals, to represent the Valley of Rubies in the province.
-Added decisions to change RGOs for the Philippines, Uzbekistan, Turkemenistan, Tajikstan and Kyrgyzstan. Mostly based on economical data for these nations and what began being produced post 1900. The RGOs are usually for industrial goods or cash crops. A few sources in Nexus.som.yale.edu and Pubs.iied.org
-Farmers and Laborers will try to buy small quantities of Machine Parts as part of their luxury needs, same thing for Aristocrats. These are there to represent replacement parts for tractors, harvesters, pumps, crushers, power shovels and other mechanical appliances.
-Changed the capital of the South Island state from 2513 - Dunedin to 2516 - Nelson.
-Changed province 2524 - Wake to Hamilton, a province in New Zealand.
-Changed the event that renames provinces in New Zealand to be a decision.
-Added an event to flip a few RGOs in New Zealand.
-Added a new reform, called “Border Policy”. Only Absolute Monarchies or repressive governments can enact closed-border policies. Jacobins or Socialists rebels succeeding, or changing your country to a democracy, semi-constitutional monarchy or constitutional monarchy will change “closed borders” to “open borders”. Decisions were made that allow a nation to change these policies.
-School reforms will have a small influence in assimilation.
-Added one event for the Dust Bowl.
-Improved a few decisions, events and added a missing vanilla localization.
-Capitalists, Artisans and Aristocrats will now start the game with a little money. The amount depends on the pop type and the country status, with uncivilized countries not getting anything. Reduced the starting money for countries.
-Reduced the amount of money factories store from 10K to 2K.
-The Annexation of Tahiti will now give a pop up.
-Merged 686 - Line Islands with 3178 - Palmyra Atoll. 686 is now used as Merv, a desert province in Turkmenistan.
-Added Kunduz/Badakhshan in the game start. Based on Archive.org and Zum.de
-To stop assimilation, Turkmenistan, Tajikistan and Kazakhstan will start with their cores in place. Turkmenistan’s monarchy name will no longer be “Salor Confederation”.
-Added a decision to form Turkestan as an external nation. It requires mass politics to be used, for the country that takes it to be a GP and to sphere or own all the necessary territory (Uzbekistan, Kazakhstan, Tajikistan, Kyrgyzstan, Turkmenistan). Russia will never use the decision.
-Added a decision for the Treat of Akhal.
-Added a few missing bureaucrats for Kandahar. Changed the State capital from Farrah to Herat.
-Fixed a bug with the decision for population exchanges.
-Integrated HP’s Hand by a kind anon, a minimod full of new flavor decisions and events, though it does have more for Persia. Removed stuff: RCMP, Petrograd renaming, Deposition of Pedro II - duplicate events. Removed the Second Treaty of Velascos decision, the events for Serial Killers in provinces, the Pastry War and the one for sphering Brunei.
-The “Unification of China” decisions will now add Chinese cultures as accepted, to guarantee China will actually get those.
-Added generals for Imperial Japan. Reworked the % of soldiers in a few provinces in Japan so they have more military score.
-Fixed a few vanilla misspellings of “Upper House”.
-Tweaked production values to make the AI spread itself more instead of overproducing a few goods while relegating others.
-Carlist/Christino sympathies malus to RGO output reduced from -50% to -30%.
-Fixed a vanilla bug that made impossible for pops to demand the Good Minimum Wage reform and consequentially made impossible for the AI to pass it.
-Made the AI try to have the maximum amount of capitalists they can.
-France will start with a railroad connecting St. Étienne and Lyon. It will also start with a steel factory. Changed St. Étienne to coal and Lyon to iron production. Based on Arcelormittalinfrance.com , Fr.wikipedia.org , Merriam-Webster’s Geographical Dictionary, pp1021, Musee-de-la-mine.free-h.net and Commons.wikimedia.org
-Fixed vanilla event 36622 so it takes into consideration the NGF and the SGF.

Changelog v0.3.3.2:
-Corrected the spelling of “Jiggs” to “Jigs”.
-The third line of the Power, Mechanization and Metallurgy trees should be unlocked in 1840 now.
-Changed the the RGO of 1237 - Panipat from Cotton to Cattle. Changed Provinces 193 - Visburk and 143 - Little Rock from Grain to Cotton. Changed 136 - El Paso from Cattle to Cotton. Changed 101 - Flagstaff from Cattle to Iron and 100 - Phoenix from Iron to Cattle. Changed 1292 - Rajkot and 1295 - Beroda from Cotton to Fish. Changed 1283 - Hydebarad and 1285 - Nizamabad from Cotton to Grain and Fruit, respectively. Changed 205 - Charleston from Coal to Cotton. Changed 415 - Rouen and 418 - Caen from Cotton to Fish and Cattle, respectively.
-Added the following inventions: Lancashire Loom, Cotton Gin, Steam-Powered Silk-Reels and Dobby Loom. Redistributed the Loom inventions.
-The slavery debate event will now increase the number of slaves in cotton-producing provinces in the USA, to represent the growth (because of demand) that the Cotton Gin brought. based on Brian D. Schoen - The Fragile Fabric of Union - Cotton, Federal Politics, and the Global Origins of the Civil War.
-Increased the starting level of the Textile Mill and Regular Clothe Factory in Liverpool from 1 to 3. Added a Level 2 Textile Mill in London. Added a Level 1 textile mill in Trenton and a regular clothes factory in Concord. Changed the number of craftsmen in New england from 500 to 7K and in New Jersey from 0 to 1K. Based on Brian D. Schoen - The Fragile Fabric of Union - Cotton, Federal Politics, and the Global Origins of the Civil War - 2009
-Changed the Textile Mill level in Brussels from 1 to 2.
-Made so that Artisans Fabric/Regular Clothes cost/profit ratio are similar to the cost/profit of the same factories. Same thing for Lumber Mills.
-Clergymen, Officers and Bureaucrats will consume 2 more units of clothes and 1 more units of furniture.
-Fixed the decision “Mining Union of Upper Katanga” requiring Cabinda too. Now it should require only CFS proper territories.
-Fixed a broken pixel in the Geraldton-Perth border.
-Organizing the Congo should only be possible after 1900 now, to avoid problems with the Congo event chain.
-You can Organize Moçambique only with N&I now.
-Returned 2498 - Albany to it’s vanilla name, to avoid two “Albany” provinces.
-Great War modifiers will now carry a malus to immigrant attraction.
-Changed the RGO of 1127 - Isfahan from Cotton to Cattle.
-Changed 1601 - Kunming from Silk to precious metals. Transffered the province to Qing. Based on Zo.uni-heidelberg.de Changed 1564 - Caozhou from Precious Metals to Silk. Changed 1510 - Luoyang from Wood to Cattle and 1565 - Laizhou from Cotton to Fish.
-Doubled event 12000 MTTH.
-Political Instigators crime will only happen in civilized countries.
-Changed 1493 - Canton and 1501 - Zahoqing from Wood to Fish and 1549 Jiujang and 1545 - Nanchang from Timber to Cattle. Changed 1490 - Lanzhou, 1559 - Xian from Coal to Timber. Changed 1574 - Luan from Coal to Cotton.
-Fixed the shape of Hebei state. Fixed the shape of the Yellow river. Fixed provinces bordering the Yellow river and the Yangtze river to follow the river and not go over it, while maintaining the correct state shapes.
-Reduced the malus of being at war for immigration from 200% to 130%. In most cases, it stills allows for immigration even when at war.
-Reduced the number of craftsmen in Turin from 8K to 1K. Removed the Winery from the state.
-Fixed a bug with how crime icons were displayed in the revolt risk map mode.
-Made the AI nationalize foreign investments. Improved the event description. GPs will ALWAYS do it while non GPs need certain conditions. You can’t nationalize if your country allows foreign investments.
-Inventions under Hot Blast will now increase Iron output a little more.
-A few CBs should treat vassals/substates as neighbors for justifying purposes.
-Changed INVENTION_IMPACT_ON_DEMAND from 0.005 to 0.02.
-Fixed a wrong condition that was stopping liberal revolutions from firing.


V0.3.3.1 - 10/03/2016
-The AI will now always try to spend the maximum amount of money they have without bankrupting themselves when building any of the canals.
-If a different ship (from the canal owner) crosses the Suez Canal first, the prestige gain will be higher for that country instead of being the same.
-The Suez and Panama Canal provinces will flip to precious metal when the canals are built, to represent the revenue these provinces brought to the owner and the canals becoming the center of the economy of these provinces. Also to make them more useful.
-Fixed Aborigines assimilating in Australia.
-Terrorist Cells crime will now happen in any province with militancy of 3 or more instead of only provinces with national minorities.
-Added a specific flag for absolute monarchy England, done by AFPG. Thanks AFPG!
-Fixed one genocide option not clearing a flag properly, causing an infinite genocide. Added a few flag cleanups for the events to guarantee no leftovers cause any problems.[/spoil]





Versão atual: 0.3.5.1
Tópico oficial do mod: moddb.com/mods/historical-project-mod
Link do mod no nosso repositório: drive.google.com/file/d/0B38298 … sp=sharing
Tamanho Compactado: 53MB
Tamanho Descompactado: 241MB

Tem como eu tirar os novos gráficos adicionados nesse mod pq meu PC não é tão bom.

eu tenho esse mod e n muda muita coisa no Gráfico